fix: re-sync draft from store when canvas card is opened
When a decision node is saved with new options, stub next_node_id values are written back to the store. But the local draft was initialized once at mount and never refreshed, so reopening the card gave a stale draft with empty next_node_ids — causing duplicate stubs on every subsequent save. Fix: reset draft from the live node whenever isExpanded transitions to true. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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import { useState, useCallback } from 'react'
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import { useState, useCallback, useEffect } from 'react'
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import {
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HelpCircle,
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Zap,
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@@ -97,13 +97,22 @@ export function TreeCanvasNode({
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cloneNodeWithoutChildren(node)
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)
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// Reset draft if node changes while editing (e.g. store update from undo)
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// Reset draft if node ID changes (e.g. navigating between nodes)
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const [lastNodeId, setLastNodeId] = useState(node.id)
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if (node.id !== lastNodeId) {
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setDraft(cloneNodeWithoutChildren(node))
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setLastNodeId(node.id)
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}
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// Re-sync draft from store whenever the card is opened, so stale next_node_id
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// values (written back after stub creation) don't cause duplicate stubs on re-save
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useEffect(() => {
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if (isExpanded) {
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setDraft(cloneNodeWithoutChildren(node))
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [isExpanded])
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const handleDraftUpdate = useCallback((updates: Partial<TreeStructure>) => {
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setDraft((prev) => ({ ...prev, ...updates }))
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}, [])
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