feat: AI flow builder, visibility model, dashboard tabs, fork UI (#88)

- AI flow builder: scaffold → branch detail → assemble → review flow
- Generate All one-click branch generation with stop/cancel
- Regenerate scaffold suggestions button
- 3-action review screen: Start Flow, Open in Editor, Build Another
- Fix Publish button gated behind !isDirty
- Fix visibility column enforcement in tree access filter
- Add ?visibility filter and author_name to GET /trees
- Dashboard tabbed flows: My Flows / My Team / Public / All
- Create button in My Flows tab, window focus reload (stale data fix)
- Fork UI with optional reason modal
- Fix account_id nullability in User type and schema
- Keep is_public and visibility in sync on updates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit was merged in pull request #88.
This commit is contained in:
chihlasm
2026-02-24 07:40:44 -05:00
committed by GitHub
parent 97cd297f46
commit ed4ab059bf
41 changed files with 1909 additions and 315 deletions

View File

@@ -1,13 +1,15 @@
import { GitBranch, Layers, CheckCircle, ArrowRight, RotateCcw } from 'lucide-react'
import { GitBranch, Layers, CheckCircle, ArrowRight, RotateCcw, Play } from 'lucide-react'
import { useAIFlowBuilderStore } from '@/store/aiFlowBuilderStore'
import { cn } from '@/lib/utils'
interface TreePreviewCardProps {
onOpenInEditor: () => void
onStartFlow: () => void
onBuildAnother: () => void
}
export function TreePreviewCard({ onOpenInEditor }: TreePreviewCardProps) {
const { assembledTree, reset, isLoading } = useAIFlowBuilderStore()
export function TreePreviewCard({ onOpenInEditor, onStartFlow, onBuildAnother }: TreePreviewCardProps) {
const { assembledTree, isLoading } = useAIFlowBuilderStore()
if (!assembledTree) return null
@@ -58,27 +60,38 @@ export function TreePreviewCard({ onOpenInEditor }: TreePreviewCardProps) {
)}
{/* Actions */}
<div className="flex gap-2">
<div className="flex flex-col gap-2">
<button
type="button"
onClick={onOpenInEditor}
onClick={onStartFlow}
disabled={isLoading}
className={cn(
'flex flex-1 items-center justify-center gap-2 rounded-lg bg-gradient-brand py-2.5 text-sm font-medium text-white shadow-lg shadow-primary/20',
'hover:opacity-90'
'flex w-full items-center justify-center gap-2 rounded-lg bg-gradient-brand py-2.5 text-sm font-medium text-white shadow-lg shadow-primary/20',
'hover:opacity-90 disabled:opacity-50'
)}
>
<ArrowRight className="h-4 w-4" />
Open in Editor
</button>
<button
type="button"
onClick={reset}
className="flex items-center gap-2 rounded-lg border border-border px-4 py-2.5 text-sm text-muted-foreground hover:bg-accent hover:text-foreground"
>
<RotateCcw className="h-4 w-4" />
Start Over
<Play className="h-4 w-4" />
Start Flow
</button>
<div className="flex gap-2">
<button
type="button"
onClick={onOpenInEditor}
disabled={isLoading}
className="flex flex-1 items-center justify-center gap-2 rounded-lg border border-border py-2 text-sm text-muted-foreground hover:bg-accent hover:text-foreground disabled:opacity-50"
>
<ArrowRight className="h-4 w-4" />
Open in Editor
</button>
<button
type="button"
onClick={onBuildAnother}
className="flex items-center gap-2 rounded-lg border border-border px-4 py-2 text-sm text-muted-foreground hover:bg-accent hover:text-foreground"
>
<RotateCcw className="h-4 w-4" />
Build Another
</button>
</div>
</div>
</div>
)