Procedural flow/flow editor fixes
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docs/plans/IMPLEMENTATION-PLAN-TREE-EDITOR-CANVAS.md
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# Implementation Plan: Tree Editor Canvas Redesign
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> **Date:** February 17, 2026
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> **Scope:** Replace NodeList + NodeEditorModal + TreePreviewPanel in Flow mode with a visual canvas + inline card editing
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> **Estimated Components:** 3 new files, 4 modified files
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> **Phases:** 4 (sequential)
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> **Branch:** `feature/tree-editor-canvas`
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---
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## Overview
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Replace the current text-outline + modal + passive preview layout with a single-pane visual canvas where nodes are cards, editing is inline, and branches are visually connected. The tree IS the editor — no separate preview panel needed.
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### Current State
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The tree editor uses a text-outline metaphor:
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- Nodes listed as indented rows with ASCII tree lines in `NodeList.tsx`
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- Editing requires opening `NodeEditorModal.tsx` for each node (click row → modal opens → edit → Done → modal closes)
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- Passive `TreePreviewPanel.tsx` takes 40% of space but offers no editing
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- Adding nodes is a two-step picker-then-modal flow
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- Options/branches are opaque — can't see where each branch leads without clicking into the node
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### Target State (5 Outcomes)
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1. Flow mode uses a full-width `TreeCanvas` editor; preview panel is removed from Flow mode
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2. Node editing is inline in cards with local draft + ✓ save + ✕ cancel (no modal)
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3. Branches are visually rendered with parent-child connector lines and horizontal splits
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4. Metadata moves to a right slide-in panel, collapsed by default, opened from toolbar in Flow mode only
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5. Code mode remains functionally unchanged (Monaco + preview split)
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### Layout After Redesign
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```
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┌─────────────────────────────────────────────────────────┐
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│ TOOLBAR: [Flow Name] [Undo] [Redo] [Metadata] [Save] [Publish] │
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├─────────────────────────────────────────────────────────┤
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│ │
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│ [START] │
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│ │ │
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│ ┌─────────────────────────────┐ │
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│ │ ? What type of issue? │ ← Decision card │
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│ │ ↳ [A] Network Issues │ │
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│ │ ↳ [B] App Errors │ │
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│ └─────────────────────────────┘ │
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│ │ │ │
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│ [Network card] [App Errors card] │
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│ │ │
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│ [Solution card] │
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│ │
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│ [+ Add node here] ← contextual add buttons │
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│ │
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└─────────────────────────────────────────────────────────┘
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```
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---
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## Reusable Code Inventory
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Before building anything, confirm these existing pieces are available and understand their APIs:
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| Asset | Location | How It's Used |
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|-------|----------|---------------|
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| `useTreeEditorStore()` | `store/treeEditorStore.ts` | All CRUD: `addNode`, `updateNode`, `deleteNode`, `duplicateNode`, `reorderNodes`, `selectNode`, `findNode`, `validationErrors` |
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| `NodeFormDecision` | `components/tree-editor/NodeFormDecision.tsx` | Decision node fields (question, help_text, options) — will be rendered inline in card |
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| `NodeFormAction` | `components/tree-editor/NodeFormAction.tsx` | Action node fields — will be rendered inline in card |
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| `NodeFormResolution` | `components/tree-editor/NodeFormResolution.tsx` | Solution node fields — will be rendered inline in card |
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| `DynamicArrayField` | `components/tree-editor/DynamicArrayField.tsx` | Reuse for options array in inline card |
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| `NodePicker` | `components/tree-editor/NodePicker.tsx` | Reuse for option target selection (needs `allowCreate` prop added) |
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| `TreeMetadataForm` | `components/tree-editor/TreeMetadataForm.tsx` | Wraps into MetadataSidePanel as-is |
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| `cn()` | `@/lib/utils` | Tailwind class merging utility |
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| Design tokens | `tailwind.config.js` | `bg-card`, `border-border`, `text-foreground`, `font-heading`, `font-label` |
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| Brand colors | `tailwind.config.js` | Blue (decision), Yellow (action), Green (solution) |
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| `buildSharedLinksMap()` | `components/tree-preview/TreePreviewPanel.tsx` | Shared node detection logic — extract and reuse for jump/reference indicators |
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---
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## Link Model & Rendering Rules
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**IMPORTANT:** These rules govern how the canvas renders node connections. Read before implementing Phase 2.
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### Tree-First Rendering
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Render only structural children (nodes in `node.children[]`) with visual connector lines. Do NOT draw cross-canvas connector lines for shared/cross-linked nodes.
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For links to non-child/shared targets (where `option.next_node_id` points to a node that is NOT a direct child), show a compact "jump/reference" indicator badge in the card content instead of a connector line.
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### Decision Child Lane Ordering
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When a decision node has children, order the horizontal child lanes:
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1. **First:** Children whose `id` matches an `option.next_node_id` — ordered by option order
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2. **Then:** Append any remaining unlinked children
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### Action Next-Child Rule
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- If a child's `id` matches the action node's `next_node_id`, treat it as the primary "next" lane
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- If no child matches `next_node_id`, keep child visible but show the link as an "unbound reference" indicator
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### Deletion Safety
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**Before calling `deleteNode(nodeId)`**, the canvas must clean up all inbound references:
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- Scan all decision nodes: clear any `options[].next_node_id` that equals the deleted node's ID
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- Scan all action nodes: clear any `next_node_id` that equals the deleted node's ID
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This prevents stale link references. The current `treeEditorStore.deleteNode()` does NOT do this cleanup — the canvas orchestration layer handles it.
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---
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## Phase 1: TreeCanvasNode Component (Core Inline Editor Card)
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**File:** `frontend/src/components/tree-editor/TreeCanvasNode.tsx` (NEW)
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### Props Interface
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```typescript
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interface TreeCanvasNodeProps {
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node: TreeStructure
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depth: number
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fromOption?: string // Which parent option label leads here
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isExpanded: boolean
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isNew: boolean // Show "Unsaved" badge, cancel triggers delete
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onToggleExpand: () => void
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onSave: (nodeId: string, updates: Partial<TreeStructure>) => void
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onCancelNew: (nodeId: string) => void // Delete unsaved node
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onDelete: (nodeId: string) => void
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onDuplicate: (nodeId: string) => void
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onDragStart: (e: React.DragEvent, nodeId: string) => void
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onDragOver: (e: React.DragEvent) => void
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onDrop: (e: React.DragEvent) => void
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}
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```
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### Card States
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**Compact (default):**
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- Node type badge/icon (Decision ?, Action ⚡, Solution ✓)
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- Title text (question for decisions, title for action/solution)
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- Option labels or option count for decisions
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- Validation error badge (red dot if errors on this node)
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- "Unsaved" badge (yellow, if `isNew`)
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- Click anywhere on card → calls `onToggleExpand`
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**Expanded (editing):**
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- Local draft state: `const [draft, setDraft] = useState<Partial<TreeStructure>>(() => cloneNodeWithoutChildren(node))`
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- Renders the appropriate existing form subcomponent inline:
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- Decision: `<NodeFormDecision node={draft} onUpdate={setDraftField} />`
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- Action: `<NodeFormAction node={draft} onUpdate={setDraftField} />`
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- Solution: `<NodeFormResolution node={draft} onUpdate={setDraftField} />`
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- Header actions row:
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- ✓ Save button → calls `onSave(node.id, draft)` (strip children from draft before passing)
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- ✕ Cancel button → if `isNew`, calls `onCancelNew(node.id)`. Otherwise resets draft to node values and collapses
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- Duplicate button (hide if root)
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- Delete button (hide if root)
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- Drag handle in header (hide if root)
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### Card Styling
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Aesthetic direction: "Precision engineering tool" — clean, minimal chrome, confident typography.
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```
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All cards: bg-card border-border rounded-xl shadow-sm
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Decision: border-l-4 border-blue-500
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Action: border-l-4 border-yellow-500
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Solution: border-l-4 border-green-500
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Expanded ring: ring-1 ring-primary
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Titles: font-heading (Plus Jakarta Sans)
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Type badges: font-label (Outfit)
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```
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### Implementation Steps
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1. Create `TreeCanvasNode.tsx` with compact view only (type badge, title, option count)
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2. Add expanded view with local draft state and inline form rendering
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3. Wire save/cancel/delete/duplicate actions
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4. Add drag handle events
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5. Add validation badge and unsaved badge
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6. Style with brand tokens
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### Verification
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- Render a single card in isolation with mock data
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- Confirm compact → expanded toggle works
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- Confirm save commits draft (log output), cancel resets
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- Confirm cancel on `isNew=true` calls `onCancelNew`
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- Run `npm run build` — no TypeScript errors
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---
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## Phase 2: TreeCanvas Component (Layout & Orchestration)
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**File:** `frontend/src/components/tree-editor/TreeCanvas.tsx` (NEW)
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### Canvas State Model
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```typescript
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// Local UI state (NOT in Zustand store — canvas-only concerns)
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const [expandedNodeIds, setExpandedNodeIds] = useState<Set<string>>(new Set())
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const [newNodeIds, setNewNodeIds] = useState<Set<string>>(new Set())
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const [pendingAddTarget, setPendingAddTarget] = useState<string | null>(null)
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const [pendingLinkByNodeId, setPendingLinkByNodeId] = useState<Map<string, {
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parentId: string
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optionId?: string // For decision option linking
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}>>(new Map())
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const [dragState, setDragState] = useState<{
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nodeId: string
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parentId: string
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index: number
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} | null>(null)
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```
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**Single expanded card policy:** Only one card expanded at a time. When expanding a card, collapse the previously expanded one.
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### Rendering
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Recursive rendering of `treeStructure` from the store:
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- Root at top, rendered as a "START" card
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- Vertical flow downward
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- When a decision node has multiple options with children, render children in horizontal lanes side-by-side
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- Single-pane scrollable area (`overflow-auto`)
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- Background: `bg-background` with subtle CSS radial dot grid pattern
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### Connector Lines
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Use CSS borders (not SVG) for connecting lines:
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- **Parent-to-children trunk line:** `border-l border-border` extending down from parent
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- **Horizontal fork line:** `border-t border-border` connecting sibling lane tops
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- **Vertical stubs:** `border-l border-border` dropping into each child card
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### Add-Node Flow
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| Parent Type | Add Button Behavior |
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|-------------|-------------------|
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| Decision | Show `+ Add child` per option row (next to each option label) |
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| Action | Show single `+ Add child` below the card |
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| Solution | No add button (terminal node) |
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- `+ Add` buttons use dashed border, appear on hover of parent card bottom edge
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- Clicking `+ Add` sets `pendingAddTarget` → shows inline type picker (decision/action/solution buttons) at that position
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- Selecting a type:
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1. Calls `addNode(parentId, type)` → gets new node ID
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2. Adds node ID to `newNodeIds`
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3. Adds entry to `pendingLinkByNodeId` (parent ID + option ID if from a decision option)
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4. Auto-expands the new node card
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5. Clears `pendingAddTarget`
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### Save Behavior for New Child Nodes
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When user clicks ✓ on a new node:
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1. Call `updateNode(nodeId, draft)` to save content to store
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2. If `pendingLinkByNodeId.has(nodeId)`:
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- Get the pending link info (`parentId`, `optionId`)
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- If `optionId` exists: update parent's `options[].next_node_id` to point to this node
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- If no `optionId` (action parent): update parent's `next_node_id` to point to this node
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3. Remove from `newNodeIds`
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4. Remove from `pendingLinkByNodeId`
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### Cancel Behavior for New Nodes
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When user clicks ✕ on a new (unsaved) node:
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1. Call `deleteNode(nodeId)`
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2. Remove from `newNodeIds`
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3. Remove from `pendingLinkByNodeId`
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### Delete Behavior (Any Node)
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When user clicks delete on any node:
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1. **Clean inbound references first** (see Link Model section above):
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- Walk the full tree and clear any `options[].next_node_id` or `next_node_id` matching the node being deleted
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2. Then call `deleteNode(nodeId)`
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3. Remove from `expandedNodeIds` if present
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### Sibling Reorder
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- Drag handle in card header (Phase 1 wired the events)
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- Drop zones rendered between sibling cards (visual indicator line)
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- On drop: call `reorderNodes(parentId, fromIndex, toIndex)`
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### Selection Integration
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- Click on a card calls `selectNode(nodeId)` in the store
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- Watch `selectedNodeId` from store (including changes from `ValidationSummary` clicks):
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- Auto-expand the selected node's card
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- Scroll the card into view with `scrollIntoView({ behavior: 'smooth', block: 'nearest' })`
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### Implementation Steps
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1. Create `TreeCanvas.tsx` with recursive tree rendering (compact cards only, no editing)
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2. Add CSS connector lines between parent and children
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3. Add horizontal branching for decision nodes with multiple children
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4. Add canvas state model (expandedNodeIds, newNodeIds, etc.)
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5. Wire card expand/collapse with single-expanded-card policy
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6. Add inline type picker and add-node flow with pending link tracking
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7. Wire save/cancel with pending link resolution
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8. Wire delete with inbound reference cleanup
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9. Add drag-and-drop sibling reorder
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10. Add selection sync (auto-expand + scroll into view)
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11. Add grid background pattern
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12. Style add buttons (dashed border, hover reveal)
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### Verification
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- Create a new tree → see canvas with root START card
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- Click root → expands inline (no modal)
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- Add 2 options, save → see branch lanes
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- Add child from each option → pending link resolves on save
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- Cancel a new node → node deleted, link cleaned up
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- Delete a linked node → parent's reference cleared
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- Drag reorder siblings
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- Run `npm run build` — no TypeScript errors
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---
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## Phase 3: Form Refactoring + Layout Update
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### 3A: Form Refactoring for Inline Reuse Safety
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**Files to modify:**
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- `frontend/src/components/tree-editor/NodeFormDecision.tsx`
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- `frontend/src/components/tree-editor/NodePicker.tsx`
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#### NodeFormDecision.tsx Changes
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**Problem:** Currently, option reordering calls `reorderOptions()` directly on the store. In inline canvas editing, this would write to the store before the user clicks ✓ save (breaking the local draft model).
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**Fix:** Change option reordering to mutate the local `node.options` array through the `onUpdate` callback instead of calling the store directly.
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```typescript
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// BEFORE (writes to store immediately):
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const handleReorderOptions = (fromIndex: number, toIndex: number) => {
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reorderOptions(node.id, fromIndex, toIndex)
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}
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// AFTER (mutates local draft via onUpdate):
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const handleReorderOptions = (fromIndex: number, toIndex: number) => {
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const newOptions = [...(node.options || [])]
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const [moved] = newOptions.splice(fromIndex, 1)
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newOptions.splice(toIndex, 0, moved)
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onUpdate({ options: newOptions })
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}
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```
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**Keep modal compatibility:** This change is backward-compatible. In the legacy modal path, `onUpdate` already propagates to the store. In the canvas path, `onUpdate` updates the local draft.
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#### NodePicker.tsx Changes
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**Problem:** `NodePicker` currently has create-new-node options (`__create_decision__`, etc.) that call `addNode()` on the store. In canvas inline editing, this would create nodes as a side effect of browsing the picker during draft editing.
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**Fix:** Add an `allowCreate` prop:
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```typescript
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interface NodePickerProps {
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// ... existing props
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allowCreate?: boolean // default: true
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}
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```
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- When `allowCreate={false}`, hide the "Create New" option group
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- Pass `allowCreate={false}` from `TreeCanvasNode` expanded editing
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- Pass `allowCreate={true}` (default) in legacy modal path
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### 3B: Layout Update
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**File:** `frontend/src/components/tree-editor/TreeEditorLayout.tsx`
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#### Changes
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```typescript
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interface TreeEditorLayoutProps {
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isMobile?: boolean
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isMetadataOpen: boolean // NEW
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onCloseMetadata: () => void // NEW
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}
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```
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**Flow mode (replace the 60/40 split):**
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```
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BEFORE:
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<div className="w-3/5">
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<TreeMetadataForm />
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<NodeList />
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</div>
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<div className="flex-1">
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<TreePreviewPanel />
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</div>
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AFTER:
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<TreeCanvas /> (full width)
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<MetadataSidePanel isOpen={isMetadataOpen} onClose={onCloseMetadata} /> (overlay)
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```
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**Code mode:** Unchanged. Keep existing 60/40 Monaco + preview behavior.
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### 3C: MetadataSidePanel Component
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**File:** `frontend/src/components/tree-editor/MetadataSidePanel.tsx` (NEW)
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Right-side slide-in panel (320px wide) that wraps `<TreeMetadataForm />`.
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```typescript
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interface MetadataSidePanelProps {
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isOpen: boolean
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onClose: () => void
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}
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```
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Behavior:
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- Slides in from right edge, overlays the canvas (does NOT resize it)
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- Close triggers: panel close button, backdrop click, Escape key
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- Uses existing overlay/backdrop pattern from other modals in the app
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- Only rendered in Flow mode
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### Implementation Steps
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1. Refactor `NodeFormDecision.tsx` — option reorder through `onUpdate`
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2. Add `allowCreate` prop to `NodePicker.tsx`
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3. Create `MetadataSidePanel.tsx`
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4. Update `TreeEditorLayout.tsx` — swap Flow mode layout, add metadata panel props
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5. Verify legacy modal path still works (if still referenced anywhere)
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### Verification
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- Open tree editor in Flow mode → see full-width canvas (no 60/40 split)
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- Open tree editor in Code mode → see unchanged Monaco + preview layout
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- Click Metadata button → panel slides in from right, canvas doesn't resize
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- Close metadata panel via close button, backdrop click, and Escape key
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- Edit options in inline card → reorder does NOT write to store until ✓ save
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- NodePicker in inline card → no "Create New" options shown
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- Run `npm run build` — no TypeScript errors
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||||
---
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## Phase 4: Toolbar Wiring + Exports
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||||
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||||
**File:** `frontend/src/pages/TreeEditorPage.tsx` (modify)
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||||
### Changes
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||||
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||||
1. Add local state: `const [isMetadataOpen, setIsMetadataOpen] = useState(false)`
|
||||
2. Add "Metadata" toolbar button — visible in Flow mode only
|
||||
3. Auto-close metadata panel when switching to Code mode:
|
||||
```typescript
|
||||
// In mode switch handler:
|
||||
if (newMode === 'code') setIsMetadataOpen(false)
|
||||
```
|
||||
4. Pass metadata props into `TreeEditorLayout`:
|
||||
```typescript
|
||||
<TreeEditorLayout
|
||||
isMetadataOpen={isMetadataOpen}
|
||||
onCloseMetadata={() => setIsMetadataOpen(false)}
|
||||
/>
|
||||
```
|
||||
5. Keep all existing toolbar actions unchanged: undo/redo, save/publish, validate, analytics
|
||||
|
||||
**File:** `frontend/src/components/tree-editor/index.ts` (modify)
|
||||
|
||||
Add exports:
|
||||
```typescript
|
||||
export { TreeCanvas } from './TreeCanvas'
|
||||
export { TreeCanvasNode } from './TreeCanvasNode'
|
||||
export { MetadataSidePanel } from './MetadataSidePanel'
|
||||
```
|
||||
|
||||
Keep all legacy exports (`NodeList`, `NodeEditorModal`, `TreePreviewPanel`) — they remain in the codebase but are no longer imported in the active Flow path.
|
||||
|
||||
### Implementation Steps
|
||||
|
||||
1. Add metadata panel state and toolbar button to `TreeEditorPage.tsx`
|
||||
2. Add auto-close on Code mode switch
|
||||
3. Pass props through to `TreeEditorLayout`
|
||||
4. Update `index.ts` exports
|
||||
5. Verify no dead imports remain
|
||||
|
||||
### Verification
|
||||
|
||||
- Flow mode toolbar shows "Metadata" button
|
||||
- Code mode toolbar does NOT show "Metadata" button
|
||||
- Click Metadata → panel opens. Switch to Code → panel auto-closes
|
||||
- Undo/redo/save/publish/validate all still work
|
||||
- Run `npm run build` — no TypeScript errors
|
||||
|
||||
---
|
||||
|
||||
## Critical Files Summary
|
||||
|
||||
| File | Action | Phase | Notes |
|
||||
|------|--------|-------|-------|
|
||||
| `TreeCanvasNode.tsx` | Create | 1 | Inline-editing card with local draft + commit model |
|
||||
| `TreeCanvas.tsx` | Create | 2 | Main canvas orchestration with full state model |
|
||||
| `MetadataSidePanel.tsx` | Create | 3 | 320px right slide-in overlay wrapping TreeMetadataForm |
|
||||
| `NodeFormDecision.tsx` | Refactor | 3 | Option reorder through onUpdate (remove store write) |
|
||||
| `NodePicker.tsx` | Refactor | 3 | Add `allowCreate` prop (default true) |
|
||||
| `TreeEditorLayout.tsx` | Modify | 3 | Replace 60/40 split with full-width canvas + overlay |
|
||||
| `TreeEditorPage.tsx` | Modify | 4 | Add metadata panel toggle, auto-close on Code switch |
|
||||
| `index.ts` | Update | 4 | Export new components, keep legacy exports |
|
||||
| `treeEditorStore.ts` | No changes | — | Store logic is solid as-is |
|
||||
| `NodeList.tsx` | Keep (legacy) | — | Removed from active Flow path |
|
||||
| `NodeEditorModal.tsx` | Keep (legacy) | — | Removed from active Flow path |
|
||||
| `TreePreviewPanel.tsx` | Keep (legacy) | — | Removed from active Flow path |
|
||||
|
||||
---
|
||||
|
||||
## Assumptions & Defaults
|
||||
|
||||
- **Link rendering:** Tree-first (no full cross-canvas graph lines for shared targets)
|
||||
- **Inline edit commit:** On checkmark save (local draft, cancel discards)
|
||||
- **Metadata drawer:** Flow mode only
|
||||
- **Expanded card policy:** One expanded card at a time
|
||||
- **Legacy components:** Remain in repo, removed from active Flow path only
|
||||
- **Connector lines:** CSS borders (not SVG — simpler, matches existing patterns)
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
### Automated Tests
|
||||
|
||||
**Files:** `TreeCanvas.test.tsx`, `TreeCanvasNode.test.tsx`
|
||||
|
||||
| Test Case | What It Verifies |
|
||||
|-----------|-----------------|
|
||||
| Select node expands and scrolls card | Selection sync works |
|
||||
| Inline save commits store updates | Draft → store pipeline works |
|
||||
| Cancel on new node triggers deletion | Unsaved node cleanup works |
|
||||
| Add child from decision option sets `next_node_id` on save | Pending link resolution works |
|
||||
| Delete node clears inbound references | Reference cleanup works |
|
||||
| Sibling drag reorder calls `reorderNodes` | Drag-and-drop wiring works |
|
||||
| `allowCreate={false}` hides create options in NodePicker | Form safety works |
|
||||
| Option reorder in inline card does NOT write to store | Draft isolation works |
|
||||
|
||||
Run: `npm run build && npm run test` (or targeted vitest files)
|
||||
|
||||
### Manual Acceptance Checklist
|
||||
|
||||
- [ ] Create a new tree — canvas shows root START card
|
||||
- [ ] Click root card — expands inline with decision fields (no modal appears)
|
||||
- [ ] Fill in question, add 2 options, click ✓ — saves inline, see branch lanes
|
||||
- [ ] `+ Add child` buttons appear below each option
|
||||
- [ ] Add a child node inline — verify parent link is set correctly
|
||||
- [ ] Cancel a new unsaved node — confirm it is deleted from the tree
|
||||
- [ ] Delete a node that is referenced by another — confirm references are cleaned
|
||||
- [ ] Drag to reorder sibling nodes
|
||||
- [ ] Open Metadata panel — edit metadata — close panel (button, backdrop, Escape)
|
||||
- [ ] Validate and Publish — confirm tree saves correctly
|
||||
- [ ] Switch Flow → Code mode — metadata panel auto-closes, Code mode works normally
|
||||
- [ ] Switch Code → Flow mode — canvas renders correctly
|
||||
- [ ] Run `npm run build` — no TypeScript errors
|
||||
- [ ] Run `npm run test` — all tests pass
|
||||
|
||||
---
|
||||
|
||||
## Git Strategy
|
||||
|
||||
- Branch: `feature/tree-editor-canvas`
|
||||
- One commit per phase (4 commits total)
|
||||
- Commit messages:
|
||||
1. `feat: Add TreeCanvasNode inline editor card component`
|
||||
2. `feat: Add TreeCanvas layout with visual branching and orchestration`
|
||||
3. `refactor: Update forms for inline safety, add MetadataSidePanel, update layout`
|
||||
4. `feat: Wire toolbar metadata toggle and update exports`
|
||||
- PR when all 4 phases pass `npm run build && npm run test`
|
||||
- Include `Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>`
|
||||
|
||||
---
|
||||
|
||||
## Notes for Implementation
|
||||
|
||||
1. **Read existing code first:** Before creating any new file, read the files listed in the Reusable Code Inventory to understand current patterns and prop interfaces
|
||||
2. **Follow existing patterns:** Match the component structure, Tailwind usage, and TypeScript conventions already in the tree-editor directory
|
||||
3. **Dark mode:** All new components must support light/dark themes via existing Tailwind classes
|
||||
4. **Keyboard navigation:** Support Escape to close metadata panel, Tab through form fields in expanded cards
|
||||
5. **Loading states:** Canvas should handle the case where `treeStructure` is null (show empty state)
|
||||
6. **No store changes:** The `treeEditorStore.ts` should NOT be modified. All new state is local to the canvas components
|
||||
7. **Test each phase independently:** Each phase should leave the app in a buildable, testable state before moving to the next
|
||||
Reference in New Issue
Block a user